Game Designer - Roland Weiniger



Roland Weiniger I started inventing board games as a kid, handicrafting giant boards with hundreds of paper counters. No wonder I became a vivid collector of all forms of games be it board games, tabletop games, cosims, role playing games, trading card games or whatever years later. I am a proud owner of a quite big, but still not complete Avalon Hill collection (and some hundred of other games too).

I organized board game conventions with my gaming club in Nurmeberg in late 80s / early 90s and at this time I decided to present an own board game called Jihad!. The first run was 20 pieces with a paper board and cards, as well as painted condensers as playing pieces. It was sold out in a few minutes and it din't take a long time before I had the chance to present my next game to a small game publisher, starting my career as a game designer. I am actually an Essen trade fair veteran and I have exhibited there for more than 10 times. I owned game shops and was a wholesaler for various British and US games and historical miniatures. When my personal business changed, also the focus of my game designs changed to a more serious approach. This lead to a job as a faculty assistant for game design at a private school in Northern Germany and speaking on conferences about Silver Gaming and game related research.

Today I am working on games - both online or classic (board/card) - for pure fun, but also on Serious Games and Game Based Learning. With Proxy Wars I am mix board games with the world of web 2.0 now. I am speaker about various game related subjects like Hybrid Games or Silver Gaming (games for the generation 55+) and hosted a congress for the German Federal Ministry of Education and Science recently.

Board games:
Frank' oder Frei: Historical board game, SpieleGilde, 2004
Superheroes-Tabletop: Superheroes Tabletop Game, W&B Verlag 1999
Mystery: Pirates Tabletop Game, W&B Verlag 1999
Hölle über Berlin: WWII card game, G&S Verlag 1998
Peacemaker (official German Edition): Western Tabletop Game, Guernsey Foundry 1997
Meuterer II: Pirates Tabletop Game, W&B Verlag 1997
Gladius: Ancients tabletop game, W&B Verlag 1997
Elementarmacht: Family card game, W&B Verlag 1996
Flintloque (official German Edition): Fantasy tabletop game, Alternative Armies 1996
Eisernes Ross : Family board game, W&B Verlag 1995
Meuterer: Family board game, W&B Verlag 1992, G&S Verlag 1994
Die Gunst des Zaren: Skull Expansion 1994
Weimar: Political board game, W&B Verlag 1994
Holzhack´n auf Bayerisch : Family card game, W&B Verlag 1993
Skull: Sience Fiction sports board game, W&B Verlag 1993
Burgfried: Medieval tactical board game, G&S Verlag 1992
Jihad!: Family board game, W&B Verlag 1991, G&S Verlag 1993

Serious and Advertizing Games
Radio Galaxy Racing Challenge 2010 Online Game: Bamberger Rundfunk GmbH & Co., 2010
Landbierparadies Card Game: Landbierparadies GmbH, 2010
Entrepreneurial Thinking - Business Plan Basics: Game Based Learning, Bavarian Universities, 2010 (Online)
Minimex – in cooperation with the futorologist Prof. Horst W. Opaschowski, 2008
DIY Champions: World Cup Online Game, Black & Decker 2006 (Online)
Frank' oder Frei: Historical board game, SpieleGilde, 2004

Publications:
Roland Weiniger, Robotics in Toys and Games, Fraunhofer Institute Manufacturing Engineering Automation, 2010
Prof. Dr. Karl-Werner Jäger, Roland Weiniger, Silver Gaming – a Promising Means against Age-Related Isolation, 2010
Prof. Dr. Karl-Werner Jäger, Roland Weiniger, Spielorientierte Gestaltung altersgerechter Benutzeroberflächen von interaktiven Systemen, 2009
Roland Weiniger (Hrsg.): Manöver – Tabletop- & board games magazine, 1997-1999
Karl-Heinz Koch (Hrsg.): Twilight Games in Spiele per Post, 1989

Proxy Wars is done by an multinational team spezialised in fields of game design, writing, programming or graphics.

We are constantly looking for dedicated playtester, researcher, voice over artists or social networker to make the world of Proxy Wars grow.

Just contact us at info@spielegilde.org

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